![]() ![]() ![]() ![]() You'll want to get woodcutters and farmers going early, so that these two critical resources are always in stock. Īs in any typical RTS, you can rotate the isometric 3D view to get a better angle at your lands, and put down structures where you see fit. Keeping happiness in the green is one of the primary tasks to balance at the outset of the game, but after a while it's not something you have to worry about often, apart from occasional large swings (for example if you run out of meat, which was keeping the populace happy enough to ignore your large taxes). You can also construct better homes, or festive / fear structures, which have their own drawbacks and benefits. Keeping the peasants happy is done by controlling taxes and food rations, adding extra food types, or making fine clothes – you can make adjustments at any time, which brings immediate mood swings. To increase your workforce, you construct houses. You cannot control peasants directly – you just place down buildings, and those peasants who don't have a job yet will head over to them. The key to success is still gold (used to purchase troops and certain buildings) and peasant happiness (unhappy peasants leave, which shuts down your production buildings and removes your military recruitment source). Like its predecessors, Stronghold: Warlords is a real-time strategy game where you take control of a castle keep and use your peasants and armies to emerge victorious. ![]()
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